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Rimworld prepare carefully alpha 17 hair color
Rimworld prepare carefully alpha 17 hair color










rimworld prepare carefully alpha 17 hair color

Back textures are optional, textures without a corresponding "_back.png" will display as they usually would. "demo_east.png" and "demo_east_back.png". This works the same for the other orientations, e.g. "demo_south.png" is your regular texture displayed when the pawn faces south, and "demo_south_back.png" is the texture that will be behind the pawn when the pawn faces south. To have a texture render behind the pawn, simply add "_back" to the end of your texture's file name. If you're interested in making a hair mod and don't know where to start, check this guide out for more information. Note: The instructions below assume you already know how to make a regular hair mod.

rimworld prepare carefully alpha 17 hair color

Secondary hair color is selectable with Prepare Carefully (select "Hair Color 2" from the dropdown). Patched to be compatible with Facial Stuff and Gradient Hair.Īlso makes those two mods compatible with each other. Should be compatible with most mods, unless they skip RenderPawnInternal or ResolveAllGraphics. Note 2: Gradient hair shown above is from Gradient Hair. I myself am in the process of making one, releasing SoonTM. You'll have to get hair from other mods made with this mod in mind. Note: This mod will not magically convert existing hair to work as above. What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done. In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises. This mod gives modders an additional hair layer to work with that renders behind the pawn. If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day. TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML. For those of us that play RimWorld like The Sims, but with more equal amounts of murder.












Rimworld prepare carefully alpha 17 hair color